Spoiler Page

I will be unable to finish Crucible of Time #2 as planned, thanks to a health issue (arthritis) -- though I may find a way to do so in a few years using software instead of hand drawing. However, I wanted to leave everyone with a summary of what was planned for future stories. So due warning: What is below are "spoilers" that reveal major plot lines. If you'd rather not have the future revealed to you now, turn away.

Crucible of Time #2

This is the arc that deals with Sheila's travel back in time.

The story opens in Alabaster Springs. Sheila's funeral is being conducted at a place of worship. As it proceeds, word comes of a terrorist attack in the heart of the city by a group of Sk'lan. They have planted a bomb in the city hall which will devastate the entire city, and threaten to blow it up if their demands are not met or if they learn from spies placed in the nearby mountains that the city is being evacuated. Charlock asks the Range Patrol members if they wish to help respond to the threat, as he knows they are in mourning. Bimf states that Sheila would want them to help, and they all agree.

They arrive at city hall. Before any plans can be laid, a female figure with long, blond hair garbed in red and white and with a mask arrives and walks into the city hall without saying anything. It is clearly an Elapine, but no one knows who it is. The figure stalks the Sk'lan holding the building and kills them one by one. The last one sets the bomb to go off, but the figure uses sorcery to lift the bomb through the roof and high into the air, where it explodes without doing any harm. The figure returns outside and doffs her mask. It is Sheila. She tells Charlock she is reporting for duty. The Range Patrol members stand astonished until Bimf runs forward at last and embraces her. Sheila states she knew Bimf would be the first to accept that she had returned. The rest of the team asks what happened to her. She says she will explain, but she wants to go home first.

They proceed back to the station. Sheila returns to her room and gently lays her hand on the many personal items there, one at a time. She dons her old outfit and joins the rest of the team in the Ketterlings' home, where she tells the story of what happened to her.

After being sucked into Darthex's portal, Sheila finds herself in a time several thousand revs before the time Brom was dumped into. Hearthstone at that time is an Edenic paradise where the peoples all live in relative peace and serenity. Sheila comes to realize that she will be stuck in this time and proceeds to make a life for herself. She must comfort herself by calling up images of her friends with her wristband, which remains wholly functional.

Sometime later, she encounters a traveler from a faraway place. He is named D'lon, and it is whom she recognizes as Eidolon -- though he is clearly young at this time and is not immortal, much less a prophet. Indeed, he reveals himself to be something of a profligate ladies' man, and he flirts with Sheila outrageously until she puts him in his place.

D'lon thereafter gains a quick respect for Sheila, and he decides to gain her trust in more conventional ways. He explains that he is on a quest to discover a certain source of power that is reputed to grant immortality, and he asks for her assistance as a travelling companion and guide to the area. Sheila vaguely recalls the future Eidolon giving similar details of how he gained his immortality, so she agrees to guide him, while also not revealing what she knows of his future, lest she cause him to change his mind.

In time, they arrive at a place that readers will recognize as the dimensional transport station seen in Shrike Team #6 and in Sheila's vision in Range Patrol #6. D'lon recognizes that the power source for the station contains energies that will grant immortality. Using knowledge he has gained of Almanorian technology, he sets up the station machinery to create an energy beam that he can step into. He does so, and he becomes immortal.

Satisfied that she has seen the matter through, Sheila is about to make an exit point when D'lon uses his Av'nen mental powers to freeze her in place. He reveals that all this time, he had gained her trust for the purpose of also making her immortal, so they she could reign beside him as his queen. He had come to admire and respect her and believed she would be an excellent consort. He uses his mental powers to force her into the beam, making her also immortal.

Just as this is done, the dimensional gate opens and a group of about 20 K’rek’skran come pouring out, including their leader M'l'strom. They capture and hold D'lon and Sheila and announce their own plan to take possession of their bodies and use them to foster their own rule. They successfully inhabit D'lon but find they cannot inhabit Sheila. Sheila breaks free in their surprise and conjures up a polarium rang from her wristband. Before she even throws it, the polarium rang's energy burst snares one of the K’rek’skran, who finds he cannot escape from it, and he is then blown into pieces. With horror, the K’rek’skran realize that unlike any other weapon they have encountered, the polarium rang can kill them. They all try to flee in various directions except M'l'strom, whom Sheila must drive back through the portal before closing it down by destroying the station machinery. In the confusion, a frightened D'lon escapes, leaving Sheila alone.

Realizing she had been tricked by D'lon, Sheila thereafter wanders the land in despair, knowing now that she will live forever and it will be tens of thousands of revs before she reaches the world she knew. She makes her way to the continent of Nullabor, which at that time is uninhabited and covered with primeval forest. Using her wristband’s global positioning mechanism, she finds the exact spot where the future Range Patrol station will be and plants herself on the ground, determined to wait for time to change around her until the world she knew returns.

Several thousand revs pass with her sitting there unmoving. Then the meteor which impacted the Northwest continent streaks directly overhead. It gets her attention. It causes a great tsunami which washes over the Nullaborian continent, sweeping Sheila away with it. She is swept into the depths of the ocean, where she remains unconscious.

Sometime later, she awakens to find herself on a beach. Her wristband is still functional, but the image of Beamer informs her that the system’s nanites are repairing it. Some ways off, she sees a figure sitting at a fire with its back turned to her. She approaches to discover that it is Eidolon, who is now the prophet she came to eventually know in the future. He explains that shortly after he left her last, he had a visionary experience in which he was called to be a prophet, and he has repented of his former ways. He also admits that had he known at the time that he would be called as a prophet, he would have rejected immortality, but he knows now that it was part of his destiny and the reason he was born. He says that he realizes he cannot expect Sheila to forgive him for what he has done to her, but she does so. He explains what has happened since they were last together, noting that the world is now a place of chaos and violence, and it is up to them to take the lead in remaking it. Sheila comes to regret her own actions in planting herself in Nullabor, now learning that Brom had been around and that she could have been rescued. Eidolon offers to show her the secrets of the Almanorian civilization. At that moment, Sheila realizes that for her entire life, she too has been a prophet, and that her calling was for the purpose of being in that time and place so that she, together with Eidolon, have been called to wield their influence on Hearthstone to make it the world it would become. The story closes with them entering a transmission gate together.

The Weather Cycle

I have only broad outlines in mind for this series, in which an arctic race known as the Mangrasarian takes control of the ancient Almanorian weather control devices and uses it to try to turn the whole of Hearthstone into a deep freeze suitable for their habitation. Among the key scenes/concepts: